“Brainstorming” and “pre-research” let you get ahead of the project even existing. Clearly literature needs me to drop twenty food dollars on something called Ultrakill. I owe it to art.
Vercetti remains my favorite GTA protagonist (granted, I only played Vice City and San Andreas) because, like The Boss in Saint's Row 2 and beyond, he was the character that responded to the setting's "haha, fuck you" mentality with "no, fuck YOU".
CJ was a badass when the situation demanded it, but he still felt like the kind of guy who'd be fun to hang out with if his friends weren't eating up his time with harebrained schemes and the cops weren't being monsters.
Vercetti embodied the Scarface mentality even before they gave him the trappings for it. And he was scary not because of his capacity for chaos, but because he looked at this world he dwelled in, filled with gangs, mobsters, tanks, random murders and Burt Reynolds as Tex Avery, and said "I'll take it".
It's a special formula. I can understand why they don't go for it every time, the contrast is as much a part of the appeal as anything. It was a joy in motion, and CJ's my second favorite to (I've sampled almost all the 3D games in the series).
Great line up. Sad and funny at once. Just to add— the oil barrons who fly their private jets to the CC conference. Doom and plume.
“We’ll be opening this year’s event by igniting this ancient redwood. Just to see the flames.”
Hehehe.
When you locate the planet where those drug-detecting nail stickers have no purpose, let me know. I want to go to there.
There's a real run on apartments there. You're going to have to deal with a broker.
I should start a new long-form project set in the world of video games. That'd give me a legitimate excuse to catch up on the last decade.
“Brainstorming” and “pre-research” let you get ahead of the project even existing. Clearly literature needs me to drop twenty food dollars on something called Ultrakill. I owe it to art.
Vercetti remains my favorite GTA protagonist (granted, I only played Vice City and San Andreas) because, like The Boss in Saint's Row 2 and beyond, he was the character that responded to the setting's "haha, fuck you" mentality with "no, fuck YOU".
CJ was a badass when the situation demanded it, but he still felt like the kind of guy who'd be fun to hang out with if his friends weren't eating up his time with harebrained schemes and the cops weren't being monsters.
Vercetti embodied the Scarface mentality even before they gave him the trappings for it. And he was scary not because of his capacity for chaos, but because he looked at this world he dwelled in, filled with gangs, mobsters, tanks, random murders and Burt Reynolds as Tex Avery, and said "I'll take it".
It's a special formula. I can understand why they don't go for it every time, the contrast is as much a part of the appeal as anything. It was a joy in motion, and CJ's my second favorite to (I've sampled almost all the 3D games in the series).